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	<title>Historic Media Network</title>
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	<link>http://historicmedia.net</link>
	<description>Podcasts from David &#34;Historian&#34; DeWald, Acclaim and Spellborn</description>
	<lastBuildDate>Fri, 19 Jun 2009 17:46:23 +0000</lastBuildDate>
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	<itunes:summary>At the moment I am doing a lot of Webinars with Spellborn and we will eventually expand to include other games. Who knows you might even get a video from time to time and even personal podcast from me.</itunes:summary>
	<itunes:subtitle>Podcasts from David \&quot;Historian\&quot; DeWald, Acclaim and Spellborn</itunes:subtitle>
	<itunes:author>David Historian DeWald</itunes:author>
	<itunes:image href="http://www.historicmedia.net/podcast/itunes1.jpg" />
	<image><url>http://www.historicmedia.net/podcast/itunes1.jpg</url><title>Historic Media Network</title><link>http://historicmedia.net</link></image>
	<itunes:category text="Games &amp; Hobbies">
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	<itunes:keywords>Spellborn, Acclaim, Webinar, 9Dragons, Historian, DeWald, David DeWald, Podcast, Gaming</itunes:keywords>
	<itunes:explicit>no</itunes:explicit>
	<itunes:owner>
		<itunes:name>David Historian DeWald</itunes:name>
		<itunes:email>thehistorian@gmail.com</itunes:email>
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			<item>
		<title>Spellborn Community Webinar June 17th</title>
		<link>http://historicmedia.net/2009/spellborn-community-webinar-june-17th/</link>
		<comments>http://historicmedia.net/2009/spellborn-community-webinar-june-17th/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 17:46:23 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=49</guid>
		<description><![CDATA[This week we had El Drijver, David Perry, Ben Beren, a few of the GMs and myself.
This week in our open format we talked about the new patch. Everything from what they thought of the new starter area to some of the reworked quests. I know they have been posted all over the place, but [...]]]></description>
			<content:encoded><![CDATA[<p>This week we had El Drijver, David Perry, Ben Beren, a few of the GMs and myself.</p>
<p>This week in our open format we talked about the new patch. Everything from what they thought of the new starter area to some of the reworked quests. I know they have been posted all over the place, but I&#8217;ve added the patch notes to this post; just hit the &#8220;more&#8221; link.</p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to my podcast</a>, or <a href="http://historicmedia.net/podcast/Spellborn%20Community%20Webinar%20June%2017th.mp3">download directly</a>.<br />
<br />
<span id="more-49"></span></p>
<p>Scroll 5: A Helping Scythand</p>
<p>New recruits and veterans alike will be greeted by the newly built Hawksmouth Docks at Hawk’s Landing. The Docks and the surrounding area are now home to some of the less fortunate people of the Enclave, waiting for some brave soul to help them out. They will introduce recruits to the game and offer rewards to those who assist them.</p>
<p>As well as this new content, a crafting quest has been added, introducing players to the crafting system by forging a brand new weapon and placing their first Sigil.</p>
<p>To enhance questing in The Chronicles of Spellborn, a Quest Tracker has been added for your convenience. The Tracker shows the uncompleted objectives that remain in a Quest, allowing adventurers to play without having to switch between the game and the Quest Log every now and then to check up on their progress. Players can select up to five quests to be tracked simultaneously.</p>
<p>Tales From the Vale, a storyline which has been open-ended till now, finds its grand finale. Players at around Fame Level 30 can now venture into a mysterious cave in Homestead to wrap up the events in the village of Waller’s Hill.</p>
<p>Ancestral Mages will find the behavior of their Spirit Pets improved. Pets are now better at keeping aggro of hostile mobs and at hitting moving targets. Some Pets have had their Skill Decks altered to give them specific purposes. For example, the Calaspider now has a ranged attack which reduces Physique, enhancing its PvP viability.</p>
<p>Players grouping up might want to reconsider ignoring Runemages for their Parties. Targets that are now ‘Burning’ will no longer transfer their Flames to melee attackers. This allows the Runemages’ Party Members to stay in the action without getting burned to a crisp themselves.</p>
<p>Apart from numerous Player Skill fixes, members of the Brotherhood of the Glaive have had their Skill Decks fixed and rebalanced. Their Thugs were especially notorious for stacking their ‘Expose Range’ attacks. This has been toned down and their group behavior has been improved.</p>
<p>User feedback, activities and encounters in the Demon Chamber of Cowardice have served for a couple of improvements to the Demon Chest. Loot will now be awarded when the third lock is opened, so it no longer requires a player to interact with what is inside. The looting itself now uses regular Group Looting mechanics, so the reward is now available as a group loot, rather than before, which had the item go to one person.</p>
<p>After adding new server and client-side tools to investigate the community-dubbed ‘sync issue’, we encountered several small problems. These have all been fixed, so the real-time aiming and player movement is now significantly more accurate. These fixes are paired with a new interface setting, ‘Player Lag Smoothing’. This allows players to increase or decrease the visual smoothing of other players movement. This will not interfere with accuracy.</p>
<p>One of the issues was more prone to occur during repeated jumping, so ‘bunny hopping’ players beware! We will continue to monitor this situation to keep the real-time combat system perform at its optimal capability.</p>
<p>..these and many other fixes and improvements await you in Scroll 5: A Helping Scythand.</p>
<p><b>General</b> </p>
<ul>
<li>Fixed an exploit which allowed players to create parties with more than four players </li>
<li>Fixed an issue with the chest in the Demon Room, when grouped up with other players (the loot is now offered to the entire party, instead of just the one who opened the last key) </li>
<li>Fixed an issue with Equipment Sigils not being active after death (it is no longer required to re-equip your equipment to re-activate the attached Sigils) </li>
<li>Fixed the main cause of &quot;s_client::frame&quot; crashes </li>
<li>Fixed the Bodyslot &quot;Dance of Reaver&quot; to no longer break combos </li>
<li>Players can no longer cheat death while doing certain actions after jumping off of high cliffs </li>
</ul>
<p><b>World</b> </p>
<ul>
<li>Fixed the rocks in the Aldenvault tunnels, so that players are less likely to get stuck </li>
<li>Fixed a pair of holes where players reported falling through the map in Delvingholm, Stonedeep </li>
<li>Fixed a tower in Quarterstone Statue District so that it is now set firmly into the ground </li>
<li>Fixed several strange occurrences throughout the world which included floating light-posts, trees and rocks etc </li>
<li>Fixed several issues with the Amsell encounter in the Citadel of Ail (the fight is now repeatable and the loot drop is fixed) </li>
<li>Fixed a problem with several floating NPC&#8217;s in the Quarterstone Fountain District (these guys think they are balloons) </li>
<li>Fixed an issue with the NPC Arahn Klovic in Stonedeep, he no longer acts like a giant magnet for all the wildlife </li>
<li>Fixed so that players now re-spawn at the correct resurrection shrine when dying in Balemeadow Village </li>
<li>Added new grass and leaves to the Aldenvault area, to match it&#8217;s new feel </li>
<li>Added new High House Flag colors to Quarterstone Palace District </li>
<li>Added a new Shardship icon above the heads of the dock-masters all over the world (if the player is eligible) </li>
<li>Forgebrother Braidle Lupusin in Mount of Heroes Mines no longer meditates in mid-air </li>
<li>Players are now less likely to get stuck in Exarchyon </li>
<li>Sergeant More in Mount of Heroes South floating no Mooore </li>
<li>The doors leading to the arena in the Quarterstone Arena District are now interactive rather than acting like actual portals </li>
</ul>
<p><b>Quests</b> </p>
<ul>
<li>Fixed a possible exploit with Howler during the quest &quot;The Brooding Dark&quot; </li>
<li>Fixed various major issues with the quest &quot;Deadbolt Rising&quot; </li>
<li>Fixed the directional text in the quest &quot;The Kestel Run&quot; </li>
<li>Fixed the caged Young Hesselbeaks problem with the quest &quot;Teeth, Talons and Terror&quot; </li>
<li>Fixed an issue with the re-spawn timers for the quest &quot;He Who is Exeto&quot; </li>
<li>Fixed an issue with the quest &quot;Into the Pit&quot;, where Lysomey sometimes de-spawned while approaching the Pit </li>
<li>Fixed the re-spawn timers for the quest &quot;Raw Exorcise&quot; </li>
<li>Fixed several typos in the quest &quot;Reclaiming The Thacklowe&quot;, the directions are now clearer </li>
<li>Fixed several issues with the challenge objectives in the quest &quot;The Dawn Of A New Era&quot; </li>
<li>Fixed an issue with the NPC interaction in the quest &quot;The Core of the Problem&quot;, Okota is once again responsive </li>
<li>Fixed an issue with the NPC Ursul dying over &amp; over, in the quest &quot;One way delivery&quot; </li>
<li>Fixed several issues in the quest &quot;Legend of the Five&quot; </li>
<li>Fixed a problem with the quest &quot;Old and Rare&quot;, all fossils are now be gatherable again </li>
<li>Fixed an issue with the quest &quot;Seeds of Destruction&quot;, the quest is now updating properly </li>
<li>Fixed and cleaned up various chats all over the world </li>
<li>Fixed the directional text in the quest &quot;Blood In Their Eyes&quot; </li>
<li>Fixed the directional text in the quest &quot;Into the Caves&quot; </li>
<li>Fixed the directional text in the quest &quot;It&#8217;s Just Business&quot; </li>
<li>Fixed the directional text in the quest &quot;Cleaned Up&quot; </li>
<li>Fixed the directional text in the quest &quot;Earthwalkers&quot; </li>
<li>Fixed several major issues with the quest &quot;Infiltration&quot;, Loritha now correctly gives out the next quest upon completion </li>
<li>Fixed several major issues with the quest chain &quot;An Unknown Hierarchy&quot; </li>
<li>Fixed so that the &quot;Scales Of Trade&quot; assassins spawn correctly during the quest &quot;It&#8217;s Just Business&quot; </li>
<li>Fixed an issue in the Vault of Sacrifices which concerned the humanoid pet </li>
<li>Fixed the directional text in the quest &quot;Marathon Man&quot; </li>
<li>Fixed the directional text in the quest &quot;It Takes Two&quot; </li>
<li>Fixed the directional text in the quest &quot;Now You Are Going To Get It!&quot; </li>
<li>Fixed an issue with the quest &quot;Strrrangerrrs In the Night&quot;, the Nariat Vhey are now hostile </li>
<li>Fixed several issues with the kill objectives in the quest &quot;Silent Scream&quot; </li>
<li>Fixed the directional text in the quest &quot;Keep Boltfort Tidy!&quot; </li>
<li>Fixed the directional text in the quest &quot;Wanted: Perrefin Sadirn&quot; </li>
<li>Fixed an issue with the quest &quot;The Seed Of Destruction&quot;, Arduan Ironhail is once again standing in the Quarterstone Arena District </li>
<li>Added a brand new mailbox in Waller’s Hill in Homestead </li>
<li>It is now possible to get to the Shardship &#8211; The Golden Scroll, for the quest &quot;The Golden Scroll&quot; </li>
<li>Marpin in Aldenvault is now only attacking players that are on the right quest objective </li>
<li>The dock-master in Exarchyon once again allows players to travel to Glasspool Lake </li>
<li>Tweaked the quest text for the quest &quot;The Greatest Recruit&quot; </li>
<li>The quest giver Ura&#8217;Mihr, in Aldenvault, is once again roaming the landscape </li>
</ul>
<p><b>Skills</b> </p>
<ul>
<li>Fixed an issue where Deathhands would poison themselves </li>
<li>Ante &#8211; now triggers on all attacks (not just melee) </li>
<li>Aperture Sphere — now removes all Infuses and suppresses Infuses for 12 seconds </li>
<li>Ball Lightning — changed the setup and improved functionality </li>
<li>Bounce — increased the finisher effect on the Maneuver </li>
<li>Channeled Rage — Direct targets receive Moderate instead of Minor damage. The Blood links receive a Minor damage on hit. </li>
<li>Defense (Combo) — bonus on heals has been increased </li>
<li>Double Trouble — now hits at two distinct places in the cartwheel (the evasive is now only active during the cartwheel) </li>
<li>Draw Heart — now correctly deals Moderate calculated damage </li>
<li>Flaming — has been removed from the game (it proved to be too detrimental for grouping) </li>
<li>Frenzy — increased the heal from the drain </li>
<li>Haunt — removed health reduction and added description for the Spirit Increase </li>
<li>Void Bolt — adjusted the timing of the visual effect </li>
<li>Mute Curse — now correctly reduces PeP (temporary) as described in the skill footnote </li>
<li>Point Blank – adjusted damage to Major and updated the description </li>
<li>Righteous Hunt — reduced the Life Tap from Moderate to Minor </li>
<li>Opposing Winds Sphere — now removes all Expose and suppresses Expose for 12 seconds </li>
<li>Poison No. 5 — now applies 4 ticks instead of 5 (damage is now indeed Moderate-Over-Time) </li>
<li>Relentless — the description has been updated </li>
<li>Shattering Gale — has received an improved Buff Description </li>
<li>Snipe — increased damage output </li>
<li>Spirit Servant — fixed a problem that prevented the blood hook from executing correctly </li>
<li>Stormstrike &#8211; now additionally hits the first target (the overall damage was reduced from Heavy to Moderate) </li>
<li>Throw — fixed an issue where it would break a combo despite of hitting a target </li>
<li>Unitary Arsenal — fixed a bug that prevented Immunity to heals to become active </li>
<li>Unite — now heals nearby targets without a buff. When more party targets are in range when a heal happens, the heal for everyone is increased </li>
<li>Unite — now removes Expose de-buffs </li>
<li>Unite — fixed an issue where it would not heal the full 20 seconds </li>
<li>Void Bolt — targeting is now in line with other ranged attacks </li>
</ul>
<p><b>Sigils</b> </p>
<ul>
<li>Affinity Sway Token I — corrected a wrong value in the Rune bonus </li>
<li>Raging Shadows of Meditation I — now increases both Mind and Focus </li>
</ul>
<p><b>Sound &amp; Music</b> </p>
<ul>
<li>Fixed a problem with sound-sphere &quot;sticking&quot; out of the narrow passage leading downward into the Demon Room Chamber </li>
<li>Added new ambiances for the Aldenvault Fields to fit the autumn mood </li>
<li>Added new sounds for the menu fade-in, fade-out and when selecting an option </li>
<li>Added new sounds for holstering melee weapon and bow </li>
<li>Added new sounds for weapon impacts (melee) when executing or within the chain of a combo </li>
<li>Replaced the &quot;tail slash&quot; sound for Alligator with something that sounds a little more menacing, because Steven was threatening to do horrible things to me in Left4Dead if I wouldn&#8217;t change it. There&#8217;s only so much abuse I can take, and the sound was pretty dire </li>
<li>Replaced the &quot;weapon impact sounds&quot; with a more &quot;powerful&quot; slice sound. The overall effect makes the melee combat more visceral and adds weight to the fighting </li>
<li>Replaced the &quot;shoot arrow sound&quot; with something that sounds a little less like you are breaking your bow when shooting arrows </li>
<li>Reduced the volume of the ambiance in the Demon Room Chamber </li>
<li>Tweaked the &quot;accept quest&quot; sounds as the &quot;writing on paper&quot; part of this sound kept being mistaken for something else </li>
<li>Tweaked the &quot;menu interaction&quot; sounds, adding a new sound for a &quot;click&quot; on button </li>
<li>Tweaked the &quot;weapon&quot; sounds for melee impacts slightly, making them quieter </li>
</ul>
<p><b>Economy</b> </p>
<ul>
<li>Added a new Icon for the Bear Jaw </li>
<li>Added a new Icon for the &quot;Ancient Anchor&quot; resource </li>
<li>Added a new Icon for the &quot;Snake Bite Sigil&quot; </li>
<li>Added several new Icons for the Demon Chest keys </li>
<li>Renamed items with the word &quot;Glint&quot; in their names to &quot;Glinting&quot; </li>
</ul>
<p><b>Menaces</b> </p>
<ul>
<li>Fixed an issue with Old Wilfried in Hawksmouth, where he kept attacking the Wildlife rather than the player </li>
<li>Previously the menace, Duraman, sometimes got stuck at the resurrection shrine in Waller’s Hill, this no longer happens </li>
<li>The menace Daphne Bunscook in Hoggsridge has had her level decreased to accurately fit the area she roams </li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-community-webinar-june-17th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://historicmedia.net/podcast/Spellborn%20Community%20Webinar%20June%2017th.mp3" length="22876269" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;This week we had El Drijver, David Perry, Ben Beren, a few of the GMs and myself.&lt;/p&gt;
&lt;p&gt;This week in our open format we talked about the new patch. Everything from what they thought of the new starter area to some of the reworked quests. I know they have been posted all over the place, but I’ve added the patch notes to this post; just hit the “more” link.&lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to my podcast&lt;/a&gt;, or &lt;a href=&quot;http://historicmedia.net/podcast/Spellborn%20Community%20Webinar%20June%2017th.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;span id=&quot;more-49&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Scroll 5: A Helping Scythand&lt;/p&gt;
&lt;p&gt;New recruits and veterans alike will be greeted by the newly built Hawksmouth Docks at Hawk’s Landing. The Docks and the surrounding area are now home to some of the less fortunate people of the Enclave, waiting for some brave soul to help them out. They will introduce recruits to the game and offer rewards to those who assist them.&lt;/p&gt;
&lt;p&gt;As well as this new content, a crafting quest has been added, introducing players to the crafting system by forging a brand new weapon and placing their first Sigil.&lt;/p&gt;
&lt;p&gt;To enhance questing in The Chronicles of Spellborn, a Quest Tracker has been added for your convenience. The Tracker shows the uncompleted objectives that remain in a Quest, allowing adventurers to play without having to switch between the game and the Quest Log every now and then to check up on their progress. Players can select up to five quests to be tracked simultaneously.&lt;/p&gt;
&lt;p&gt;Tales From the Vale, a storyline which has been open-ended till now, finds its grand finale. Players at around Fame Level 30 can now venture into a mysterious cave in Homestead to wrap up the events in the village of Waller’s Hill.&lt;/p&gt;
&lt;p&gt;Ancestral Mages will find the behavior of their Spirit Pets improved. Pets are now better at keeping aggro of hostile mobs and at hitting moving targets. Some Pets have had their Skill Decks altered to give them specific purposes. For example, the Calaspider now has a ranged attack which reduces Physique, enhancing its PvP viability.&lt;/p&gt;
&lt;p&gt;Players grouping up might want to reconsider ignoring Runemages for their Parties. Targets that are now ‘Burning’ will no longer transfer their Flames to melee attackers. This allows the Runemages’ Party Members to stay in the action without getting burned to a crisp themselves.&lt;/p&gt;
&lt;p&gt;Apart from numerous Player Skill fixes, members of the Brotherhood of the Glaive have had their Skill Decks fixed and rebalanced. Their Thugs were especially notorious for stacking their ‘Expose Range’ attacks. This has been toned down and their group behavior has been improved.&lt;/p&gt;
&lt;p&gt;User feedback, activities and encounters in the Demon Chamber of Cowardice have served for a couple of improvements to the Demon Chest. Loot will now be awarded when the third lock is opened, so it no longer requires a player to interact with what is inside. The looting itself now uses regular Group Looting mechanics, so the reward is now available as a group loot, rather than before, which had the item go to one person.&lt;/p&gt;
&lt;p&gt;After adding new server and client-side tools to investigate the community-dubbed ‘sync issue’, we encountered several small problems. These have all been fixed, so the real-time aiming and player movement is now significantly more accurate. These fixes are paired with a new interface setting, ‘Player Lag Smoothing’. This allows players to increase or decrease the visual smoothing of other players movement. This will not interfere with accuracy.&lt;/p&gt;
&lt;p&gt;One of the issues was more prone to occur during repeated jumping, so ‘bunny hopping’ players [...]</itunes:summary>
<itunes:subtitle>This week we had El Drijver, David Perry, Ben Beren, a few of the GMs and myself.
This week in our open format we talked about the new patch. Everything from what they thought of the new starter area to some of the reworked quests. I know they have [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>01:03:03</itunes:duration>
<itunes:keywords>Acclaim, Spellborn, Webinar, Historian</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Spellborn Community Webinar May 27th</title>
		<link>http://historicmedia.net/2009/spellborn-community-webinar-may-27th/</link>
		<comments>http://historicmedia.net/2009/spellborn-community-webinar-may-27th/#comments</comments>
		<pubDate>Thu, 28 May 2009 20:05:15 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Spellborn]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=40</guid>
		<description><![CDATA[This week we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games), Ben Beren (Game Manager) and myself. 
We turned the tables on the community and asked them to tell us what they thought the &#8220;Hook&#8221; was for spellborn, we opened it to everyone right at the [...]]]></description>
			<content:encoded><![CDATA[<p>This week we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games), Ben Beren (Game Manager) and myself. </p>
<p>We turned the tables on the community and asked them to tell us what they thought the &#8220;Hook&#8221; was for spellborn, we opened it to everyone right at the start and had a great discussion. </p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to my podcast</a>, or <a href="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2027th.mp3">download directly</a>.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-community-webinar-may-27th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2027th.mp3" length="30450993" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;This week we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games), Ben Beren (Game Manager) and myself. &lt;/p&gt;
&lt;p&gt;We turned the tables on the community and asked them to tell us what they thought the “Hook” was for spellborn, we opened it to everyone right at the start and had a great discussion. &lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to my podcast&lt;/a&gt;, or &lt;a href=&quot;http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2027th.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>This week we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games), Ben Beren (Game Manager) and myself. 
We turned the tables on the community and asked them to tell us what they thought the [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:keywords>Acclaim, Spellborn, Webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>1st Spellborn EU Community Webinar May 22nd</title>
		<link>http://historicmedia.net/2009/1st-spellborn-eu-community-webinar-may-22nd/</link>
		<comments>http://historicmedia.net/2009/1st-spellborn-eu-community-webinar-may-22nd/#comments</comments>
		<pubDate>Fri, 22 May 2009 21:13:27 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Spellborn EU]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=36</guid>
		<description><![CDATA[Today we had Vincent Luuuw, a Spellborn writer who worked on the in-game Lore along with El Drijver (Lead Designer Spellborn Int. Ltd.) and myself. This was the very first Webinar for the EU Players and based on the response I expect there will be more in the future.
You can listen to it below, subscribe [...]]]></description>
			<content:encoded><![CDATA[<p>Today we had Vincent Luuuw, a Spellborn writer who worked on the in-game Lore along with El Drijver (Lead Designer Spellborn Int. Ltd.) and myself. This was the very first Webinar for the EU Players and based on the response I expect there will be more in the future.</p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to my podcast</a>, or <a href="http://www.historicmedia.net/podcast/Spellborn%20EU%20Community%20Webinar%20May%2022nd.mp3">download directly</a>.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/1st-spellborn-eu-community-webinar-may-22nd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/Spellborn%20EU%20Community%20Webinar%20May%2022nd.mp3" length="21006474" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Today we had Vincent Luuuw, a Spellborn writer who worked on the in-game Lore along with El Drijver (Lead Designer Spellborn Int. Ltd.) and myself. This was the very first Webinar for the EU Players and based on the response I expect there will be more in the future.&lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to my podcast&lt;/a&gt;, or &lt;a href=&quot;http://www.historicmedia.net/podcast/Spellborn%20EU%20Community%20Webinar%20May%2022nd.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Today we had Vincent Luuuw, a Spellborn writer who worked on the in-game Lore along with El Drijver (Lead Designer Spellborn Int. Ltd.) and myself. This was the very first Webinar for the EU Players and based on the response I expect there will be [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>00:58:21</itunes:duration>
<itunes:keywords>Spellbirn EU, Webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Spellborn Community Webinar May 20th</title>
		<link>http://historicmedia.net/2009/spellborn-community-webinar-may-20th/</link>
		<comments>http://historicmedia.net/2009/spellborn-community-webinar-may-20th/#comments</comments>
		<pubDate>Thu, 21 May 2009 17:21:56 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Spellborn]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=34</guid>
		<description><![CDATA[Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games) and myself. 
This week we turned the tables on the community and asked them to suggest a roadmap for the next 12 months. And about half way through we opened it to everyone and had a [...]]]></description>
			<content:encoded><![CDATA[<p>Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games) and myself. </p>
<p>This week we turned the tables on the community and asked them to suggest a roadmap for the next 12 months. And about half way through we opened it to everyone and had a great open discussion. David Perry even chimed in at the end, with what he considered to be his biggest &#8220;Dream Change&#8221;.</p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to the podcast</a>, or <a href="http://www.historicmedia.net/podcast/Spellborn Community Webinar May 20th.mp3">download directly</a>.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-community-webinar-may-20th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2020th.mp3" length="28713126" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games) and myself. &lt;/p&gt;
&lt;p&gt;This week we turned the tables on the community and asked them to suggest a roadmap for the next 12 months. And about half way through we opened it to everyone and had a great open discussion. David Perry even chimed in at the end, with what he considered to be his biggest “Dream Change”.&lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to the podcast&lt;/a&gt;, or &lt;a href=&quot;http://www.historicmedia.net/podcast/Spellborn Community Webinar May 20th.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), David Jun (Director of Games) and myself. 
This week we turned the tables on the community and asked them to suggest a roadmap for the next 12 months. And about [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>01:19:46</itunes:duration>
<itunes:keywords>Acclaim, Spellborn, Webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Spellborn Community Webinar May 14th</title>
		<link>http://historicmedia.net/2009/spellborn-community-webinar-may-14th/</link>
		<comments>http://historicmedia.net/2009/spellborn-community-webinar-may-14th/#comments</comments>
		<pubDate>Fri, 15 May 2009 16:07:50 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Spellborn]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=28</guid>
		<description><![CDATA[Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the 1.0.4 Patch with the new Arena system and answered player questions.
You can listen to it below, subscribe to the podcast, or [...]]]></description>
			<content:encoded><![CDATA[<p>Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the 1.0.4 Patch with the new Arena system and answered player questions.</p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to the podcast</a>, or <a href="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2014th.mp3">download directly</a>.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-community-webinar-may-14th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2014th.mp3" length="18882508" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the 1.0.4 Patch with the new Arena system and answered player questions.&lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to the podcast&lt;/a&gt;, or &lt;a href=&quot;http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%2014th.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Today we had El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the 1.0.4 Patch with the new Arena [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>00:52:27</itunes:duration>
<itunes:keywords>Acclaim,Spellborn, webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Spellborn Community Webinar Audio for May 6th</title>
		<link>http://historicmedia.net/2009/spellborn-community-webinar-audio-for-may-6th/</link>
		<comments>http://historicmedia.net/2009/spellborn-community-webinar-audio-for-may-6th/#comments</comments>
		<pubDate>Thu, 07 May 2009 00:30:34 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Spellborn]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=10</guid>
		<description><![CDATA[Today we had Sven Ehrentraut, a Spellborn designer who worked on the Combat Systems along with El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the upcoming Patch, with the new Arean system and [...]]]></description>
			<content:encoded><![CDATA[<p>Today we had Sven Ehrentraut, a Spellborn designer who worked on the Combat Systems along with El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the upcoming Patch, with the new Arean system and answered player questions.</p>
<p>You can listen to it below, <a href="http://www.historicmedia.net/?feed=podcast">subscribe to my podcast</a>, or <a href="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%206th.mp3">download directly</a>.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-community-webinar-audio-for-may-6th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%206th.mp3" length="23268141" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Today we had Sven Ehrentraut, a Spellborn designer who worked on the Combat Systems along with El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun (Director of Games) and myself. We talked about the upcoming Patch, with the new Arean system and answered player questions.&lt;/p&gt;
&lt;p&gt;You can listen to it below, &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;subscribe to my podcast&lt;/a&gt;, or &lt;a href=&quot;http://www.historicmedia.net/podcast/Spellborn%20Community%20Webinar%20May%206th.mp3&quot;&gt;download directly&lt;/a&gt;.&lt;br /&gt;
&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Today we had Sven Ehrentraut, a Spellborn designer who worked on the Combat Systems along with El Drijver (Lead Designer Spellborn Int. Ltd.), David Perry (CCO Acclaim), Howard Marks (CEO Acclaim), Aaron Rose (Director of Marketing), David Jun [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:keywords>Acclaim, Spellborn, Webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>9Dragons Community Webinar May 2nd Audio Podcast</title>
		<link>http://historicmedia.net/2009/9dragons-community-webinar-may-2nd-audio-podcast/</link>
		<comments>http://historicmedia.net/2009/9dragons-community-webinar-may-2nd-audio-podcast/#comments</comments>
		<pubDate>Mon, 04 May 2009 21:00:40 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[9Dragons]]></category>
		<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=6</guid>
		<description><![CDATA[We had a 9Dragons Webinar over the weekend. Not many showed up, but it was still a good imformative 27 minutes.
I hope that by posting this we get a better turn out next time.
You can also download it Here: 9Dragons Webinar May 2nd 2009
]]></description>
			<content:encoded><![CDATA[<p>We had a 9Dragons Webinar over the weekend. Not many showed up, but it was still a good imformative 27 minutes.</p>
<p>I hope that by posting this we get a better turn out next time.</p>

<p>You can also download it Here: <a href="http://www.historicmedia.net/podcast/9Dragons%20Community%20Webinar%20May%202nd.mp3">9Dragons Webinar May 2nd 2009</a></p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/9dragons-community-webinar-may-2nd-audio-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/podcast/9Dragons%20Community%20Webinar%20May%202nd.mp3" length="19482527" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;We had a 9Dragons Webinar over the weekend. Not many showed up, but it was still a good imformative 27 minutes.&lt;/p&gt;
&lt;p&gt;I hope that by posting this we get a better turn out next time.&lt;/p&gt;

&lt;p&gt;You can also download it Here: &lt;a href=&quot;http://www.historicmedia.net/podcast/9Dragons%20Community%20Webinar%20May%202nd.mp3&quot;&gt;9Dragons Webinar May 2nd 2009&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>We had a 9Dragons Webinar over the weekend. Not many showed up, but it was still a good imformative 27 minutes.
I hope that by posting this we get a better turn out next time.
You can also download it Here: 9Dragons Webinar May 2nd 2009
</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>00:27:03</itunes:duration>
<itunes:keywords>Acclaim, 9Dragons, Webinar</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Spellborn Apr 30th Webinar Audio</title>
		<link>http://historicmedia.net/2009/spellborn-apr-30th-webinar-audio/</link>
		<comments>http://historicmedia.net/2009/spellborn-apr-30th-webinar-audio/#comments</comments>
		<pubDate>Fri, 01 May 2009 03:22:02 +0000</pubDate>
		<dc:creator>Historian</dc:creator>
				<category><![CDATA[Acclaim]]></category>
		<category><![CDATA[Spellborn]]></category>
		<category><![CDATA[Webinar]]></category>

		<guid isPermaLink="false">http://historicmedia.net/?p=4</guid>
		<description><![CDATA[Third time is the charm right? Ok so we really have the Audio up for the webinar and I will be posting it here from now on. So you can add this url to your favorite Podcasting software to have it drop on your MP3 player. http://www.historicmedia.net/?feed=podcast
This week we talked about the first 5 levels [...]]]></description>
			<content:encoded><![CDATA[<p>Third time is the charm right? Ok so we really have the Audio up for the webinar and I will be posting it here from now on. So you can add this url to your favorite Podcasting software to have it drop on your MP3 player. <a href="http://www.historicmedia.net/?feed=podcast">http://www.historicmedia.net/?feed=podcast</a></p>
<p>This week we talked about the first 5 levels of the game, issues with the downloader, a possible Guild contest and rewards and just about anything the player wanted to talk about.</p>

<p>You can also download it Here: <a href="http://www.historicmedia.net/pocast/Spellborn Community Webinar Apr 30th.mp3">Spellborn webinar Apr 30th 2009</a></p>
]]></content:encoded>
			<wfw:commentRss>http://historicmedia.net/2009/spellborn-apr-30th-webinar-audio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.historicmedia.net/pocast/Spellborn%20Community%20Webinar%20Apr%2030th.mp3" length="21990682" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Third time is the charm right? Ok so we really have the Audio up for the webinar and I will be posting it here from now on. So you can add this url to your favorite Podcasting software to have it drop on your MP3 player. &lt;a href=&quot;http://www.historicmedia.net/?feed=podcast&quot;&gt;http://www.historicmedia.net/?feed=podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week we talked about the first 5 levels of the game, issues with the downloader, a possible Guild contest and rewards and just about anything the player wanted to talk about.&lt;/p&gt;

&lt;p&gt;You can also download it Here: &lt;a href=&quot;http://www.historicmedia.net/pocast/Spellborn Community Webinar Apr 30th.mp3&quot;&gt;Spellborn webinar Apr 30th 2009&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Third time is the charm right? Ok so we really have the Audio up for the webinar and I will be posting it here from now on. So you can add this url to your favorite Podcasting software to have it drop on your MP3 player. [...]</itunes:subtitle>
<itunes:author>Historian</itunes:author>
<itunes:duration>01:01:04</itunes:duration>
<itunes:keywords>Spellborn, Webinar, Develoepr Chat</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
	</item>
	</channel>
</rss>
